; Select a joystick with force feedback ; 0 to select the first device ; -1 to select the last device ; integer value to select a device by its index JoystickFFDeviceIndex = 0 ; Enable small joystick movement ; 0 to disable small movement ; 1 to enable small movement EnableSmallMovement = 1 ; Select the controller used for the main axis and buttons MainControllerIndex = 121119265 ; Select the controller used for yaw YawControllerIndex = 121119265 ; Select the controller axis used for yaw YawControllerAxisIndex = 3 ; Invert yaw axis InvertYaw = 0 ; Select the controller used for pitch PitchControllerIndex = 121119265 ; Select the controller axis used for pitch PitchControllerAxisIndex = 1 ; Invert pitch axis InvertPitch = 0 ; Select the controller used for throttle ThrottleControllerIndex = 121152033 ; Select the controller axis used for throttle ThrottleControllerAxisIndex = 0 ; Invert throttle axis InvertThrottle = 1 ; Select the controller used for rudder RudderControllerIndex = 121119265 ; Select the controller axis used for rudder RudderControllerAxisIndex = 0 ; Invert rudder axis InvertRudder = 0 ; Use the POV as regular buttons ; 0 to continious movement ; 1 to enable regular buttons UsePovControllerAsButtons = 1 ; Alt-2 Fire weapon joybutton_1_1 = 156 ; None No function joybutton_1_2 = 0 ; W Cycle weapon settings joybutton_1_3 = 119 ; Enter Match targeted craft's speed joybutton_1_4 = 13 ; X Cycle firing settings joybutton_1_5 = 120 ; C Fire countermeasure joybutton_1_6 = 99 ; U Target newest craft joybutton_1_7 = 117 ; F1 Target next friendly craft joybutton_1_8 = 195 ; Alt-P Pause game joybutton_1_9 = 143 ; F2 Target next neutral craft joybutton_1_10 = 196 ; Shift-P Pick up targeted craft joybutton_1_11 = 80 ; Shift-D Dock with targeted craft joybutton_1_12 = 68 ; Shift-R Release carried object. joybutton_1_13 = 82 ; None No function joybutton_1_14 = 0 ; Shift-A Assign target to wingmen joybutton_1_pov1 = 65 ; Shift-E Order targeted craft to evade joybutton_1_pov2 = 69 ; Shift-C Order wingmen to cover you joybutton_1_pov3 = 67 ; None No function joybutton_1_pov4 = 0 ; R Target nearest fighter joybutton_0_1 = 114 ; A Target attacker of target joybutton_0_2 = 97 ; ,(Comma) Cycle through target's components joybutton_0_3 = 44 ; F4 Target previous enemy craft joybutton_0_4 = 198 ; F3 Target next enemy craft joybutton_0_5 = 197 ; M Map mode joybutton_0_6 = 109 ; Space Confirm critical orders joybutton_0_7 = 32 ; Shift-S Call for reinforcements joybutton_0_8 = 83 ; None No function joybutton_0_9 = 0 ; Shift-B Signal re-supply ship joybutton_0_10 = 66 ; None No function joybutton_0_11 = 0 ; None No function joybutton_0_12 = 0 ; None No function joybutton_0_13 = 0 ; None No function joybutton_0_14 = 0 ; None No function joybutton_0_15 = 0 ; None No function joybutton_0_16 = 0 ; None No function joybutton_0_17 = 0 ; None No function joybutton_0_18 = 0 ; Q Quit mission joybutton_0_19 = 113 ; None No function joybutton_0_20 = 0 ; S Cycle shield settings joybutton_0_21 = 115 ; None No function joybutton_0_22 = 0 ; None No function joybutton_0_23 = 0 ; O Target nearest objective craft joybutton_0_24 = 111 ; Alt-3 Roll/Target ship in sights joybutton_0_25 = 157 ; N Target next hyper buoy joybutton_0_26 = 110 ; I Target nearest incoming warhead joybutton_0_27 = 105 ; F10 Adjust shield recharge rate joybutton_0_28 = 204 ; F9 Adjust laser recharge rate joybutton_0_29 = 203 ; "(Quotes) Transfer all laser energy to shields joybutton_0_30 = 34 ; ;(Semicolon) Transfer shield energy to lasers joybutton_0_31 = 59 ; Space Confirm critical orders joybutton_0_32 = 32