; Select a joystick with force feedback ; 0 to select the first device ; -1 to select the last device ; integer value to select a device by its index JoystickFFDeviceIndex = 0 ; Enable small joystick movement ; 0 to disable small movement ; 1 to enable small movement EnableSmallMovement = 1 ; Select the controller used for the main axis and buttons MainControllerIndex = 0 ; Select the controller used for yaw YawControllerIndex = 0 ; Select the controller axis used for yaw YawControllerAxisIndex = 0 ; Invert yaw axis InvertYaw = 0 ; Select the controller used for pitch PitchControllerIndex = 0 ; Select the controller axis used for pitch PitchControllerAxisIndex = 1 ; Invert pitch axis InvertPitch = 0 ; Select the controller used for throttle ThrottleControllerIndex = 0 ; Select the controller axis used for throttle ThrottleControllerAxisIndex = 2 ; Invert throttle axis InvertThrottle = 0 ; Select the controller used for rudder RudderControllerIndex = 0 ; Select the controller axis used for rudder RudderControllerAxisIndex = 3 ; Invert rudder axis InvertRudder = 0 ; Use the POV as regular buttons ; 0 to continious movement ; 1 to enable regular buttons UsePovControllerAsButtons = 1 ; Alt-2 Fire weapon joybutton_0_1 = 156 ; Alt-3 Roll/Target ship in sights joybutton_0_2 = 157 ; R Target nearest fighter joybutton_0_3 = 114 ; Enter Match targeted craft's speed joybutton_0_4 = 13 ; L Toggle padlock view on/off joybutton_0_5 = 108 ; Backspace Full throttle joybutton_0_6 = 8 ; B Beam weapon on/off joybutton_0_7 = 98 ; C Fire countermeasure joybutton_0_8 = 99 ; Z Toggle laser convergence joybutton_0_9 = 122 ; Alt-N Missile camera mode joybutton_0_10 = 141 ; SHIFT-F9 Transfer shield energy to lasers joybutton_0_11 = 215 ; SHIFT-F10 Transfer laser energy to shields joybutton_0_12 = 216 ; I Target nearest incoming warhead joybutton_0_pov1 = 105 ; O Target nearest objective craft joybutton_0_pov2 = 111 ; U Target newest craft joybutton_0_pov3 = 117 ; E Cycle through fighters targeting you joybutton_0_pov4 = 101